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Heck, they even got Mark Hamill to do a voice for it. A raw, gritty hack & slash beat-’em-up made by Grasshopper Manufacture ( Lollipop Chainsaw, Killer Is Dead), Let It Die may not cost anything to buy, but after playing it for a couple hours recently, I can attest that it feels like, well, not a million bucks, but certainly sixty. But while that perception has been slowly dissipating, it may be entirely obliterated when third-person action game Let It Die is released for PlayStation 4. Having them at my disposal at any time (not taking any other gun's slot!) would make me use them a lot more.The biggest stigma when it comes to free-to-play games is that they’re not as deep, involved, or as good as games you pay for. The guns are so different in the game that it makes sense to allow the user to just collect them I'd often ignore an RPG or Shrink Ray or Freeze Ray just because I know I couldn't bet on them for all situations. With the ability to carry all guns, I could switch to the machinegun and blast enemies away, knowing I have a railgun in my inventory if the need arises and ammo comes by.
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It was pretty common that I'd be running with a railgun ignoring all the machineguns from the dead pigcops the game was throwing at me, only to have the railgun run out of ammo and forcing me to drop it and backtrack until I found one of the machineguns again.
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The game may have been made with this sort of decision in mind, but it's often that the ammo/weapons the game were throwing me were of the wrong type. you can always chug a beer before barreling in with all guns blazing. Where I can run out into the open with the tactics of a suicide bomber and suffer no damage that can't be fixed by Sellotaping a first aid kit to my chest! I'll be glad when the modern warfare bubble blows over and we can end the tyranny of "realism"! Well. Where if I get bored, I can clear out a room with a transfunctionating cyber-blasty-bollocks-cannon I was saving for the next boss fight! ACHIEVABLE just please let me play another shooter where I can have more weapons than eyeballs! FIXED I like it considering that I'd agonize over the three mainstays (pistol, shotgun, ripper), and then have to cast one of those aside for the mandatory RPG that would trap you right next to an ammo crate, then force you to dash to the next ammo crate.Īnd now, to revise the Yahtzee Croshaw Duke Nukem lamentation scoreboard ( ): What is the sweet-spot for you, Shackers? Is four weapons good enough, do you still long for the days when Duke was bad-ass enough to carry every weapon he came across, or did Broussard get it right in 2010? Shacknews has contacted Gearbox to learn whether or not upcoming console updates will include the new 'four weapon limit,' but has not received a response at the time of publishing. We gave it enough time and decided to stop swimming against the current and adopt what was basically the "standard".
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We tried for a long time to support lots of guns but we simply could not find a nice way to map it to a controller, despite trying 4-5 designs. And on those consoles you have a controller. I stand by it too, as you cannot discount designing games for a modern world and part of that world is consoles where the bulk of the sales can be. It may change in the future and I don't know what will happen with it, but it was us. In 2003, 3D Realms boss George Broussard pondered whether or not Duke Nukem Forever could "get away" with reducing Duke's arsenal down to two at a time in in Shacknews' own Chatty in the face of shifting first-person shooter design.įollowing Duke's re-reveal to the world at PAX 2010, Chatty users threw blame at Gearbox for limiting Duke's weapon slots to two however, Broussard was quick to note it was a decision made long before Gearbox became involved in reaction to a growing console market:
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Though four weapons is better than two, it is still far from Duke's origin, as the character could once carry every weapon he found during his past adventures. The PC version will also add support for Valve's Anti-Cheat System (VAC), push-to-talk voice chat, the ability to adjust field of view, and other unnamed "fixes and improvements" currently being tested.
Let it die pc guns update#
Duke Nukem's arsenal is about to double, ladies and gentlemen.Īccording to Gearbox Community Manager (and Shacknews alum) Chris Faylor, a patch is currently in the works for Duke Nukem Forever that will increase Duke's inventory slots, allowing him to carry up to four weapons at once during the single-player campaign.Īccording to the post from Faylor, the weapon update is currently PC-specific, though he notes more details about the update "including those coming to the PlayStation 3 and Xbox 360" will be revealed "as they're finalized."
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